Introducing the Aventurian Compendium!
We are getting ready to launch a new Kickstarter for the Aventurian Compendium, the first major rules supplement for The Dark Eye in English! We’ll have plenty of details about the Kickstarter itself over the next couple of weeks, but first we wanted to introduce you to what this supplement is all about!
One of the most important and interesting additions to the Living Land are the Wonders, supported by the World Law of the same name. These mysterious ruins and fantastical locations appear and disappear randomly anywhere in the Living Land, and even below the surface! The reason for these wonders is unknown. Baruk Kaah believes that these ruins are trophies or monuments to his victories. Others warn that the lost worlds are warnings, reminders of mistakes of the past. And some believe that this is a way Lanala is trying to expunge the corruption that is Baruk Kaah and his Darkness Device, as the wonders provide tools, relics, and information useful to the defenders of Core Earth.
The Aventuria Card Game and its first expansion, Forest of No Return, should be hitting stores this month. (You can get them now on our web store.) I have talked quite a bit about the strategies, characters, and adventures in the base set, so today I’m going to move on to Forest of No Return.
Out of all the realms that invaded Earth, the Living Land is the one with the most spiritual power. Most Jackatts (worshipers of Lanala) are able to use the abundant spiritual energy in the cosm to manipulate plants, and those who are stronger invokers can channel incredible powers that can have literally earth shattering results.
If that weren’t enough, Lanala walks the Living Land, which means Storm Knights might meet her face to face…hopefully under good circumstances. (more…)
We are proud to announce the official English-Language Scriptorium Aventuris, the Community-Created Content program for The Dark Eye! This is a parallel to the German program, where fans have already created nearly 200 titles over the last year!
Building a High Lord
There was some debate about whether we should do statistics for Baruk Kaah and the other High Lords, but in the end we decided it was an absolute must for a couple of reasons. (more…)
Baruk Kaah is the High Lord of the Living Land, and if you consider him a joke, he’ll smash your city just for spite and make you watch, then personally crush you in his bare hands. He may be a primitive lizard, but that does not mean that he’s stupid. Just because he’s all about brute force doesn’t mean he isn’t surprisingly cunning too.
He is second only to the Gaunt Man for the oldest High Lord, and there is a good reason. The reasons are littered all around the Living Land.
Last time, I talked about diving solo into the first chapter of the longer adventure in the Aventuria Card Game base set, “Legacy of Wildenstein.” That was definitely a challenge, but eventually Mirhiban Al’Orhima won out and made her way towards Castle Wildenstein to claim her heritage.
This time, things went a little better. Let’s talk about why…
(spoilers for “Legacy of Wildenstein” below)
Our other Designer Diary for September is from Ross Watson for Warhammer 40,000 Roleplay: Wrath & Glory. If you are on our mailing list, you have seen this already. If you would like to be on our mailing list, head to the sign-up form here. We promise no more than 1 or 2 emails per month, but also the mailing list will be the first place we will post many pieces of news going forward. (more…)
Now that the Torg Eternity Kickstarter products are off to the printers, it’s time to take a look forward to the next Kickstarter—The Living Land! The primitive reality that invaded North America is the focus of the first cosm sourcebook and “super adventure” for Torg Eternity. (more…)